Hello everyone, this is a general guide for the Taoist class that will include skill builds PVE and PVP tactics and mostly everything there is to know about Taoist.* I’m kind of new to guide making so if there are anything I missed, got wrong or you would like to add feel free to do so. Also, this guide isn’t made to be followed by the letter but rather to help newcomers to the class to get started and to inspire the more experienced players.
*this guide is not complete yet my character is still in the 30’s it will mostly be done in a week or two when I cap my character. Also this guide is subject to constant change as this is my first time playing the game. And also due to the game being in VIP testing stage prior to closed beta things might change by the developer.
**Please dont copy this guide outside webzen's forum without my approval.**
First I’ll give an introduction about the shaman class and other subclasses.
Shaman is a magic-based class with a lot of skills up her sleeves and less dependent on normal attack combos with high range skills. it provides safe and insane damage output but also its low HP and Defense makes it hard to survive in close combat.
Elementalist: In short words ele is the usual mage class of any MMORPG big bad-***** spells with insane damage and low defense and HP nothing new except an ele can summon creatures to help with the fight and she can fly too unlimitedly.
Illusionist: Basically it’s a class with the tricks up her sleeves something like the Scout class but magical instead of physical.
Taoist: Here where it gets weird a little bit, because Taoist is a high DPS class both magical and physical at the same time (you ask yourselves WTF is it doing under shaman main class). Taoist is still a shaman yes low hp low defense low physical but that changes when you become a Taoist. A Taoist can make 3 builds pure magical, pure physical, or a hybrid build. Each build has its pros and cons and has its moments where it shines. It’s also up to you as a player how good you character turns out to be.
Now, if you love magical damage, flashy spells, and flying around, then you better be an Elementalist. Check this one out, Explosive Manic - Guide to the Elementalist by Dulfy.
If you like tricks and running around pissing people off more pvp tricks and moves to choose from then here is where you should go. Phantom Artist - Guide to the Illusionist by Dulfy King (Veteran Player) Illusionist Skill Build/guide by kimsteparu
If you love beating people up and having it all choices, versatility and making other melee classes jealous then you have come to the right place. Welcome to Doom Dancer - Guide to Taoist.
Table of contents:
1- Builds.
2- Skills.
3- Equipment’s.
4- Titles system.
5- Jobs.
6- Crafting.
7- PVE.
8- PVP.
9- Misc.
1- Builds:
First off as a shaman you in the early levels you need some skills to get by until level 20 when you get your subclass and at this stage you must focus on magical damage and related stuff like having high amount of wiz and mp and also keeping your distance in the fight. Once you’re level 20 you will get a skill reset so don’t worry if you messed things up you get a chance to fix it. At this point you must decide what kind of Taoist you’re going to be physical magical or a bit of both?
Physical Taoist Build:
Pros: high amount of str, physical damage output, and insane range makes warriors ashamed of themselves also some speed I mean not assassin-fast but still faster than other shaman’s subclasses. Good magical defense to withstand some magical hits.
Cons: medium wiz and low mp makes magical skills not very effective lacking long range skills makes you vulnerable to rangers as our physical defense isn’t that good, also the hp isn’t very high compared to other melee classes but it’s compensated in damage and range.
Magical Taoist Build:
Pros: high wiz, mp, magical damage, medium range, and decent mount of magical defense to take some beating from other magical classes. Not vulnerable to ranged attacks (more mp more shielding + phantom wall)
Cons: Lame HP, low str makes physical skills useless literally, and very low physical defense that if someone gets close to you it’s over.
Hybrid Taoist
I do not recommend doing this build unless you absolutely know what you’re doing because it’s very tricky and frustrating at first. In this build everything is going to be in the middle hp str wiz mp physical and magical damage defense and it will require a player who thinks on his\her feet never loses it even for a second because that is all what it takes to screw you over. Also the SP needed is high and you might have to reset more than once and buy expensive gear to compensate for the downsides that you might face.
2- Skills
As a Taoist you have a boat load of skills both magical and physical to choose from. I’ll put all skills here and point out why and why not it should be added to your build but ultimately its up to you to decide what you want to use.
Shaman pre-subclass:
Elec swing: so not worth it low damage and is single move
Ice Spear: this is one heck of a skill a must have must max best single and multi-target skill out there, decent damage output, and low CD. You also get to keep it if you going to be any subclass except physical Taoist.
FireBall: same as ice spear this is like a grenade with high damage and low CD.
Lightning Bolt: This is an awesome DOT long range AOE but it’s tricky to control if you can handle it then sure get it
Dark Emotion: close range AOE raise and slam them down then fall back good skill not that good on the damage but nice to have when u get cornered and u have no way out.
Physical Taoist:
Choke Flat: medium damage 2 hits if you have spare SP and want it then go ahead but it’s not needed so much
Soul Chaser: good for pvp nothing more nothing less
Vera Step: good damage but hard to aim could be used as run baby run or chasing skill -edit- it’s better to have this skill or Tao Stinger since one chargeable is enough 2 is a waste of sp. Also I’d recommend Tao Stinger over Vera Step because it’s easier to control and does more damage and of course the low cool down time.
Tao evasion: go for max it’s a life saver in pvp and boss fights
Tao Stinger: Charging skill with good damage max it
Strong body: if you want it then get it but it’s not good now because it’s very long cd and short effect time especially in pvp maybe it will be fixed later -edit- after using it at higher level it turned out to be better than I expected you just have to make the most of the time you have on it
Vera Circle: high damage max it if you have the sp for it
Velvet Smasher: this is your high DPS spam-able skill max it max it max it!
Hunting Bomb: although it’s a magical skill it’s very useful to everyone with its high damage output and long medium range with a decent CD.
Soul Burn: again it’s a PVP skill useless in pve for both magical and physical Taoists mainly used to limit or push away your opponent
Velvet Dance: high DPS combo breaker low cd makes it spamable good choice for both pvp and pve maxing it would be wise choice
Velvet Crasher: high dps huge range AOE 2nd hit hits like HELL max max max
Velvet Spin: deflection skill useful against assassins and other melee classes not so much useful in pve tho -edit- deflection skill useful against everything except big mobs and bosses (hold down the down arrow because it doesn’t disrupt attacks but rather deflect them so if anything is get through to you the down arrow initiates guard saving your *****) , it also pulls mobs toward you (only small mobs tho) and deals decent amount of physical damage to close-by mobs.
Spirits Arts: this is your signature skill insane damage combo breaker it’s a must have for every Taoist
Now for commands:
Diamond Palm: good for combo-ing instead of left click all the time since we don’t use mana shots or piece due to its low damage either leave it at 0 or get it to level 5 to get the 3 hits
Vanish Step: good skill not for running but for closing in on ranged classes safely
Ground Vein: a must have must max ground attack with shockwave effect good for both pvp and pve
Spin Smash: nice for close range AOE but it doesn’t cover your back decent damage
Vera Crasher: Follow up attack after spin smash very powerful 100% knockdown with a finishing chance
Spin Maelstrom: longer and faster add-on for spin smash
Hunting Bomber I & II: more bombs to drop for hunting bomb skill making it throw 3 consecutive bombs making it more deadly than it already is.
Smash Extension: extension for velvet smasher making it 4x hits with more 200~% damage
Passives:
Delight of power: max str defense and HP
Attack Mastery I & II: max more attack and II give you extra combo hits making a total of 5 hits
Heavy Breaker: will only be useful in pve as its disabled in pvp it adds more 5 hits to spirit arts making it mega powerful. When you try it you’ll understand why its ruled out in pvp.
Max HP Increase: increases your hp obviously max it
Critical Increase: if you feel that you need it then add some points in it but it’s not that big of a deal.